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Animation Year 2, 2nd Project

Group: Goda Jonaviciute, Logan Swift, Connor Smith, Samuel Capp

Vertical Slice

Tasks and Criteria
Evidence Asked
Evidence Provided

Task 1: Research – LO1, LO2, LO3

You should begin by researching games in

your genre.

You should research and analyse the type

of audience that you will be creating your

game for.

Analyse games for that audience from both a visual and contextual point of view, what are their characteristics?

Genre research

Audience analysis

Visual research

Find inspiration from an artist or designer and analyse their work for effectiveness.

You should aim for a mixture of primary & secondary research.

Research must be Harvard Referenced.

Harvard referenced bibliography

Task 2: Planning & Design – LO4, LO6

Your design stage will be shared between team members but should still follow the basic structure you usually do.

Narrative structure

You should develop the narrative structure via treatment sheets, character analysis etc.

Storyboarding

You should create a storyboard for any animation you may create.

You should create some preliminary sketches. These sketches must be annotated.

Annotated rough designs x 20 - 30

You should develop several of the best ideas into developed designs. You must have accompanying notes as to why you have chosen these designs.

Developed Stage – Developed designs with screenshots and development rationales.

Finally you should create your final piece/s.

Final design/s. (Story, Models, Concept art, GUI, Splash screens, Title cards, Credits, Controller layouts, Textures, Animations, Environment, Vehicles, Weapons, Effects, Maps, UI designs etc.)

Task 3: Evaluation – LO5, LO8

You must critically reflect and evaluate the research and design process. This may be submitted written, typed or as an oral video blog.

Complete Evaluation

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